AT A GLANCE

Enter the yellow circle at UPGRADES in the lobby. Regular upgrades are permanent, reach level 3/3 and must be purchased in order. Throwing Range, Pebble Skipping and Rescue Speed each cost 150 Coins for level 1. Toy Battery, Flare Radius and Rope Reach require their matching tools unlocked first. Each upgrade also has a separate 150 Robux Max pass that permanently grants its corresponding level 3/3.

Buy Permanent Upgrades in the Lobby

  1. Find the yellow UPGRADES stall beside the purple EQUIPMENT stall in the lobby.
  2. Step into its yellow circle to open the upgrade menu.
  3. Compare the upgrade’s NOW value, NEXT LEVEL preview and displayed Coin cost.
  4. Select UPGRADE for the improvement you want when you have enough Coins and meet its tool requirement.

Purchased levels stay permanently. Each upgrade reaches level 3/3, and regular levels must be bought in order.

For more Coins, see run rewards or the Coin shop packages.

Yellow UPGRADES stall and glowing entrance circle in the lobby.

Level 0 Values and Level 1 Previews

At LV 0/3, NOW is the base value and NEXT LEVEL previews level 1. The prices below apply specifically to the 0→1 upgrade.

Throwing Range’s NORMAL label means the base throwing distance. Its +10% preview is a relative distance increase; the other upgrades use splash counts, seconds or studs.

Regular Upgrade Levels
NameEffectLevel 0 pull timeLevel 1 pull time previewLevel 1 upgrade priceUpgrade prerequisite
Throwing Range
Increases the throwing distance of Pebbles and Bottles.
NORMAL (Level 0/3.)
+10% (Upgrade preview from level 0/3 to level 1/3.)
150 coins (Upgrade from level 0/3 to level 1/3 at UPGRADES.)
—
Pebble Skipping
Increases the number of splashes produced by each pebble. (Pebbles skipping across water.)
3 splashes per pebble (Level 0/3.)
4 splashes per pebble (Upgrade preview from level 0/3 to level 1/3.)
150 coins (Upgrade from level 0/3 to level 1/3 at UPGRADES.)
—
Toy Battery
Extends Wind-up Toy running time.
6 seconds (Toy Battery level 0/3.)
7 seconds (Upgrade preview from level 0/3 to level 1/3.)
—
Unlock Wind-up Toy first. (Before purchasing Toy Battery upgrades.)
Flare Radius
Increases Flare radius.
10 studs (Flare Radius level 0/3.)
11 studs (Upgrade preview from level 0/3 to level 1/3.)
—
Unlock Flare first. (Before purchasing Flare Radius upgrades.)
Rope Reach
Increases Rescue Rope throw distance.
12 studs (Rope Reach level 0/3.)
14 studs (Upgrade preview from level 0/3 to level 1/3.)
—
Unlock Rescue Rope first. (Before purchasing Rope Reach upgrades.)
Rescue Speed
Reduces the time needed to pull out a teammate. (Teammate rescue.)
3 seconds (Rescue Speed level 0/3.)
2.8 seconds (Upgrade preview from level 0/3 to level 1/3.)
150 coins (Upgrade from level 0/3 to level 1/3 at UPGRADES.)
—

Throwing Range

Maximum level
3 level
Purchase rules
Upgrades are permanent; purchase levels in order. (Regular upgrades at UPGRADES.)
Increases throwing distance for
Pebble
Bottles

Pebble Skipping

Maximum level
3 level
Purchase rules
Upgrades are permanent; purchase levels in order. (Regular upgrades at UPGRADES.)
Increases splashes produced by
Pebble

Toy Battery

Maximum level
3 level
Purchase rules
Upgrades are permanent; purchase levels in order. (Regular upgrades at UPGRADES.)
Extends running time of
Wind-up Toy (Requires Wind-up Toy unlocked.)

Flare Radius

Stun duration
5 seconds (Unchanged between level 0 and the level-1 preview.)
Maximum level
3 level
Purchase rules
Upgrades are permanent; purchase levels in order. (Regular upgrades at UPGRADES.)
Increases radius of
Flare (Requires Flare unlocked.)

Rope Reach

Maximum level
3 level
Purchase rules
Upgrades are permanent; purchase levels in order. (Regular upgrades at UPGRADES.)
Increases throw distance of
Rescue Rope (Requires Rescue Rope unlocked.)

Rescue Speed

Maximum level
3 level
Purchase rules
Upgrades are permanent; purchase levels in order. (Regular upgrades at UPGRADES.)
  • Throwing Range

    Effect
    Increases the throwing distance of Pebbles and Bottles.
    Level 0 distance
    NORMAL (Level 0/3.)
    Level 1 distance preview
    +10% (Upgrade preview from level 0/3 to level 1/3.)
    Level 1 upgrade price
    150 coins (Upgrade from level 0/3 to level 1/3 at UPGRADES.)
  • Pebble Skipping

    Effect
    Increases the number of splashes produced by each pebble. (Pebbles skipping across water.)
    Level 0 splashes per pebble
    3 splashes per pebble (Level 0/3.)
    Level 1 splashes per pebble preview
    4 splashes per pebble (Upgrade preview from level 0/3 to level 1/3.)
    Level 1 upgrade price
    150 coins (Upgrade from level 0/3 to level 1/3 at UPGRADES.)
  • Toy Battery

    Effect
    Extends Wind-up Toy running time.
    Level 0 running time
    6 seconds (Toy Battery level 0/3.)
    Level 1 running time preview
    7 seconds (Upgrade preview from level 0/3 to level 1/3.)
  • Flare Radius

    Effect
    Increases Flare radius.
    Level 0 radius
    10 studs (Flare Radius level 0/3.)
    Level 1 radius preview
    11 studs (Upgrade preview from level 0/3 to level 1/3.)
  • Rope Reach

    Effect
    Increases Rescue Rope throw distance.
    Level 0 throw distance
    12 studs (Rope Reach level 0/3.)
    Level 1 throw distance preview
    14 studs (Upgrade preview from level 0/3 to level 1/3.)
  • Rescue Speed

    Effect
    Reduces the time needed to pull out a teammate. (Teammate rescue.)
    Level 0 pull time
    3 seconds (Rescue Speed level 0/3.)
    Level 1 pull time preview
    2.8 seconds (Upgrade preview from level 0/3 to level 1/3.)
    Level 1 upgrade price
    150 coins (Upgrade from level 0/3 to level 1/3 at UPGRADES.)
Upgrade menu with six level 0 values, level 1 previews, Coin prices and tool unlock requirements.

Unlock the Required Tool First

Three regular upgrades require a tool unlock before you can purchase their levels:

Upgrade Required tool
Toy Battery Wind-up Toy
Flare Radius Flare
Rope Reach Rescue Rope

Use EQUIPMENT for tool unlocks. Flare costs 450 Coins, and Rescue Rope has a 250 Coins Equipment unlock. These are tool unlock costs, separate from upgrade spending.

See the Flare unlock and use guide, Rescue Rope unlock options or Equipment and tool controls for the corresponding tool.

Choose an Upgrade for the Action You Use

  • Choose Throwing Range when you need farther throws. It improves both Pebbles and Bottles, making it useful when your intended splash location is farther away. See pebble controls or how Bottles lure targets for their different uses.
  • Choose Pebble Skipping when you want more splashes from each pebble. Its first level adds one splash per pebble. Favor it over Throwing Range when splash count matters more to you than distance.
  • Choose Rescue Speed when you often pull teammates out. Its first level cuts pull time by 0.2 seconds. This targets rescue duration; Rope Reach targets how far you can throw the rope. See the teammate rescue controls for the actual rescue action.
  • Choose Toy Battery after unlocking Wind-up Toy if you want it to run longer. Its first level adds 1 second of running time.
  • Choose Flare Radius after unlocking Flare if you want a wider radius. The level 1 preview keeps the stun at 5 seconds, so this upgrade does not buy a longer stun at that level.
  • Choose Rope Reach after unlocking Rescue Rope if distance is your problem. Its first level adds 2 studs of rope throw distance.

Spend on the action that most often limits your progress: throwing farther, producing more pebble splashes, reaching a teammate or completing a pull faster.

Regular Levels and Max Game Passes

Regular upgrades use Coins and advance one level at a time. A Max game pass uses Robux and permanently grants 3/3 for one named upgrade.

The six separate passes are Max Throwing Range, Max Pebble Skipping, Max Toy Battery, Max Flare Radius, Max Rope Reach and Max Rescue Speed. Each costs 150 Robux; that price buys the corresponding upgrade’s maximum level.

Choose regular levels if you want to improve gradually with Coins. Consider a Max pass if you want to spend Robux to reach 3/3 for a particular upgrade. Read the current next-level preview before each Coin purchase—the level 1 preview is not a formula for later levels or the total Coin cost to reach 3/3.

Use the game pass directory to compare Max passes with tool unlocks and extra equipment slots.