YOUR POOLROOMS FIELD GUIDE

DONT SPLASH Wiki

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DONT SPLASH is a Poolrooms-inspired escape game. Cross tiled platforms, operate valves, and climb toward the exit as water rises—all while a monster listens for water sounds.

ROUTESTOOLSSURVIVAL
DONT SPLASH / ROBLOXFIELD NOTES ↙
DONT SPLASH official artwork
Watch the water. Watch your step.

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01 / LEARN THE ROUTE

Start Your Escape

Yellow block stairs between large columns lead toward a high glowing exit as the water rises.
  1. Follow the yellow platforms. Jump between tiled footholds and follow black arrows on walls and in dry corridors into the next pool area.

  2. Wait for the rotating platform to align. Board its near end when it lines up with your forward route, move along it, then jump from the far end to the next rectangular platform. The platform route guide covers the crossing in detail.

  3. Open the valve. Look for a gray-green cabinet with a red valve wheel. At the Maintenance control prompt, stay within reach and hold E until the progress ring fills. Use the first valve guide to find the cabinet.

  4. Climb when the rising-water warning appears. Look toward the high glowing doorway to locate the yellow block stairs between the columns. Jump up the increasingly high blocks, reach the wide exit platform, and walk through the doorway and onward along the corridor. Follow the rising-water escape route for the full approach.

KNOW YOUR SURROUNDINGS

The Water-Sensitive Monster

  • A pumpkin-headed monster with sharp teeth and long dark arms above green water.

    Water-Sensitive Monster

    Detection
    Cannot see you; hears the water
    Movement
    Moves through the water and approaches platform edges
Full monster behavior guide
KNOW YOUR SURROUNDINGS

Pebbles & Item Controls

  • A cluster of rounded gray pebbles on a yellow tiled platform.

    Pebble

    Pickup and throw examples

    How to get
    Approach gray stone clusters on tiled platforms
    Per pickup
    1 pebble
    Used per throw
    1 pebble

PC

Press the number key matching the item's slot to select it, press the same key again to put it away, and click to throw.

Touch

Tap the item in your hotbar, then tap THROW. The upward-arrow button at the lower right is jump.

Full pebble and controls guide

Checkpoints, Rescue & Self-Revive

Room 3 Checkpoint

After crossing the platforms between the columns, reach the continuous yellow tiled floor. Progress saved appears automatically with the Room 3 notification. The Room 3 route helps you locate this area.

Rescue Rope

Rescue Rope, listed at 30 Robux, permanently unlocks a reusable rope. Max Rescue Speed and Max Rope Reach are separate passes that grant their named upgrades at level 3/3. Compare the rope unlock and upgrade benefits when choosing what to buy.

Self-Revive

Halloween Pack owners receive one free self-revive per run during its benefit period.

Continuous yellow tiled floor at Room 3 with the Progress saved message.

Tool Slots & Max Upgrades

Tool Slots

  • 4th Tool Slot — 99 Robux listed: adds one extra loadout slot.
  • 5th Tool Slot — 149 Robux listed: adds a second extra loadout slot.

Max Upgrades

Each upgrade below has its own Max pass, listed at 150 Robux each, which permanently keeps that upgrade at level 3/3:

  • Rescue Speed
  • Rope Reach
  • Flare Radius
  • Toy Battery
  • Pebble Skipping
  • Throwing Range
All game passes and upgrade prices

Cash & Escape Rewards

Earn cash by progressing through rooms and completing escapes; buying a multiplier is not required.

Room 3 reward example: reaching Room 3 awarded 40 cash.

For a personal cash target, use your repeat-run net earnings and full run-cycle time. The cash goal calculator guide explains which inputs to use.

NameRooms clearedEscapeFirst escape bonusTotal
NORMAL first escape example
200 cash
100 cash
150 cash
450 cash
Full cash reward breakdown

2x Cash or Halloween Pack?

  • For long-term cash earnings, choose 2x Cash. Its run-cash multiplier is permanent.
  • For seasonal play before October 31, 2026, consider Halloween Pack. Its lower listed price combines temporary cash doubling and self-revive benefits with permanent cosmetics.

If your priority is a rope, more slots, or a particular upgrade, compare those benefits in the game pass directory.

NameListed priceCash multiplier
2x Cash
200 Robux
2 x (Cash earned in runs; permanent)
Halloween Pack
150 Robux
2 x (Until October 31, 2026)
Full Halloween Pack vs 2x Cash comparison

Ghost Trail & Pumpkin Aura

  • Ghost trail: a trail cosmetic included with Halloween Pack.
  • Pumpkin aura: an aura cosmetic included with Halloween Pack.
Halloween Pack cosmetics and benefit durations

DONT SPLASH Cash Goal Calculator Using Your Run Rewards

Cash-goal estimates using a supplied repeat-run net cash gain and full run-cycle time.

Remaining cash = max(target cash − current cash, 0). Runs needed = ceil(remaining cash ÷ net cash per run). Estimated minutes = runs needed × minutes per run. Projected balance = current cash + runs needed × net cash per run.

  • Each future run earns the same net cash amount entered.
  • Net cash per run already includes applicable multipliers and excludes bonuses that will not repeat.
  • No cash is spent before the target is reached.
  • Minutes per run includes any waiting and restart time intended to be part of the estimate.
  • The earning conditions remain the same throughout the estimated runs.
  • Default values are example inputs, not fixed game rewards or completion times.

Codes

CodeReward & detailsStatusCopy
ILOVEWATER

100 Bux

Reported active
QUICK ANSWERS

Frequently asked questions

Does opening the first valve finish the valve objective?

No. Valve opened (1/2) means one of two valves is open. The first valve guide covers that interaction and its completion message.

Can I stop watching the monster after throwing a pebble?

Keep watching it before moving. The monster can approach your platform after a throw, so choose your next landing based on its position. See the monster behavior guide for platform encounters.

Do I need a cash pass to earn cash?

No. Room progression and completed escapes award cash through gameplay. The paid passes offer cash-doubling benefits; the cash rewards guide explains the reward breakdown.

Is every NORMAL escape worth 450 cash?

No. 450 cash is a first-escape example that includes a separate 150-cash first-escape bonus, not a guaranteed repeat-run payout. For cash-goal estimates, use your own repeat-run earnings and exclude bonuses that will not repeat.

Do all Halloween Pack benefits expire?

No. Its cash doubling and one free self-revive per run last until October 31, 2026. Ghost trail and Pumpkin aura remain permanent. Compare the pack's benefit durations before choosing it for long-term use.

Type to find a guide.

DONT SPLASH Rotating Platform Guide and Room 3 CheckpointDONT SPLASH First Valve: Find and Use Maintenance ControlDONT SPLASH Rising Water Escape: Stairs and Exit Route
DONT SPLASH First Valve: Find and Use Maintenance ControlDONT SPLASH Pebble Guide: Tools and Controls
How Does the Monster Hear You in DONT SPLASH?DONT SPLASH Rotating Platform Guide and Room 3 Checkpoint
DONT SPLASH Pebble Guide: Tools and ControlsDONT SPLASH Game Passes: Prices, Tool Slots and Max Upgrades
DONT SPLASH Game Passes: Prices, Tool Slots and Max Upgrades
DONT SPLASH Pebble Guide: Tools and ControlsDONT SPLASH Game Passes: Prices, Tool Slots and Max Upgrades
DONT SPLASH Game Passes: Prices, Tool Slots and Max UpgradesDONT SPLASH Halloween Pack vs 2x Cash: Which Should You Buy?
DONT SPLASH Rotating Platform Guide and Room 3 Checkpoint
DONT SPLASH Cash Rewards: Room Progress and First EscapeDONT SPLASH Halloween Pack vs 2x Cash: Which Should You Buy?DONT SPLASH Cash Goal and Runs Needed Calculator
DONT SPLASH Game Passes: Prices, Tool Slots and Max UpgradesDONT SPLASH Halloween Pack vs 2x Cash: Which Should You Buy?
DONT SPLASH Halloween Pack vs 2x Cash: Which Should You Buy?
DONT SPLASH Halloween Pack vs 2x Cash: Which Should You Buy?
DONT SPLASH Cash Goal and Runs Needed CalculatorDONT SPLASH Cash Rewards: Room Progress and First Escape